RULES AND STORYLINE

ACT I: THE NEW ERA

This is the year 333 after Chaos,
if you're living in the past this is the year 2345.


Chaos is the consequence of a technological experiment gone wrong. An extremely powerful EMP has disabled almost all technology. It also had an unexpected influence on matter. In a nanosecond all matter fell apart and instantaneously reassembled itself. During reassembling a total DNA-shuffle took place. Within a few days nearly everything mutated into new life forms. This is the New Era, the time after Chaos.

On the ruins of Chaos new civilizations have emerged. Various intelligent life forms have joined forces to create Clans. Most Clans live in the centre of the new earth, where conditions are better for living.

Some Clans seem peace loving and are knowledge-oriented, like the inhabitants of the city of Arnunnia. Other Clans are focused on conquering and plundering, like the Pirates and the Red Barbarians. Despite this, life in the new age has reached a certain stability. Trade, the development of new magical powers and the search for new energy sources have become key.

However, a life threatening phenomenon, the consequence of the crash of a UFO containing an alien life-form, has forced the civilizations to leave the centre of the new earth. The race for survival has begun. During the Great Flight old scores are settled between the various Clans. The question is: who gets out in time and who doesn't? May the Gods have mercy...