RULES AND STORYLINE

AN EXAMPLE OF A GAME SITUATION

The active player, Player A, announces he wants to attack Player B’s Cargo Beast (Summon) with his Hunter Dragon (Summon).
The reactive player, Player B, responds by casting Divine Intervention with as target the Hunter Dragon of Player A. (The effect of Divine Intervention states you can place a target Summon onto a Dot of your choice.)

Because Player A doesn’t respond with an action, the stack would be as follows:
-TOP-            
Player B’s Cast of Divine Intervention
Player A’s Attack with Hunter Dragon
-BOTTOM-    

First the cast of Divine Intervention is performed and Player B places the Hunter Dragon of Player A onto another Dot out of range of the Cargo Beast. This way its attack won’t be successful when it resolves. Now the stack looks like this:
-TOP-           
Player A’s Attack with Hunter Dragon.
-BOTTOM-

If Player A doesn’t stack another action the attack will fail, so he casts Divine Intervention. Player B gets the opportunity to respond, but since he is out of energy he can’t. The stack now looks like this:
-TOP-           
Player A’s Cast of Divine Intervention
Player A’s Attack with Hunter Dragon.
-BOTTOM- 

First Divine Intervention resolves. Then Player A places his Hunter Dragon back onto the Dot it was placed on before, so its attack will be successful again. Since Player B still doesn’t have any energy to respond, Player A’s attack resolves and his Hunter Dragon deals 3 damage (according to its Basic Stat, Attack Power: 3) to Player B’s Cargo Beast.

Note: As you can see timing your actions well is very important to have success. If Player A would have cast Divine Intervention in response to Player B’s Divine Intervention, it wouldn’t have had the aimed effect due to the Last-In-First-Out resolve order.